![]() ![]() From the very production focused starting plans, to wanting to hit a TV show feel and then having to craft dialogue around the playable structure that creates. It leaves Fort Solis woven from a varied and interesting collection of threads. "You need the players to follow the breadcrumbs, the right way, without really detracting from the pacing." "At the end of the day, you're not a TV show, you are a game," concludes Tinsdale. "We would have great witty dialogue but because the length of the hall to the next room, where something ominous is going to happen is maybe eight seconds, you can't have that exchange there." It's that blending of TV show story and feel, with game play interaction that's the challenge with Fort Solis. ![]() So the dialogue written for stars Roger Clark, Julia Brown and Troy Baker is shaped by the corridors, as much as the events, of Fort Solis. If this line plays here, where could the player end up by the time it finishes?" The writer strikes "Everything is timed to the physical space of the world. "In a movie, you can do scene, scene, scene… In a game you just walk off for half an hour looking at a rock." It's the one variable the studio has to bend with, crafting dialogue and story around the player's movement in the game. "It's so hard to pace a game," he points out. Is the map clear? Is the objective clear? Do they understand the pacing? They're not lost, they're not wasting time looking at maps, they're just moving from location to location, fully immersed and enjoying the game."ĭespite the work put into keeping people engaged, it's when the player gets involved that the TV show and video game design ideas can grind up against each other a little. "One of our biggest focuses on that was with orientation. "We put our focus on making sure we get the player to the end," he says. ![]() With that in mind Fallen Leaf put a big emphasis on ensuring people carried on playing to the end something Tinsdale has experience with having previously worked on games like MotorStorm and Driveclub, as well as a contractor for player retention in Battlefield. "Because if no one finishes it, what does that say about your game?" "You want people to enjoy the story, feel good after finishing it and think that was worth my time." But to get people to the end of a game thinking about how much they enjoyed it, you've got to make sure they finish it. "When the systems are good enough for that five hours, people should really feel fulfilled at the end," Tinsdale states. Scourgebringer launches on Nintendo Switch, Xbox One, Game Pass for Console and PC, Epic and out of Steam Early Access on October 21.That doesn't mean a short game should feel short, though. The developers have also provided regular looks behind the curtain with developer updates via Flying Oak Games’ Twitter feed. The game has been in open development, and has had an in-game feedback system where players can make suggestions. Launch of Scourgebringer is expected later this month and will bring with it a major content update that includes a new Realm with two new bosses, a new post game mode with different run modifiers, system revamps including new gun modification systems, re-written dialogues, new shops and NPCs and secret rooms. An optional 28-track OST by acclaimed composer Joonas Tuner will also available on Steam.The new Supporter Pack, which is available on Steam, Epic Games Store and GOG includes: It is also available in Game Preview for Game Pass on PC. ScourgeBringer entered Early Access back in February of this year and hit the Steam top 20 bestseller charts quickly. In addition to the announcement on the ScourgeBringer free demo and trailer, Flying Oak Games has revealed details of a new “Supporter Pack version of the game and confirmed that pre-orders are now live ahead of the full launch later this month. In addition to the demo, the developer has also announced a brand new “Fast-Paced Action” trailer is due to release as well. Flying Oak Games have announced that it’s fast-paced rogue platformer ScourgeBringer has a free demo available on Nintendo Switch and Xbox One. ![]()
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